Airplane Boarding

Which boarding method gets everyone seated fastest?

Back-to-front boarding, simulated

Rear zones board first, then the next zone forward. It sounds sensible and it is one of the most common conventional approaches. The simulation shows why it is usually slower than a random queue.

Press Start to race the selected strategies. The faster of the Steffen and Cincin orderings is the benchmark every run is scored against; strategies and settings live in . Space = start / pause

Challenge scenarios pick a scenario, bet on a strategy, race to find out

Achievements

Back-to-front boarding, simulated

Back-to-front feels efficient because nobody walks past a seated passenger to reach their row. The cost is invisible from the gate: everybody in the zone that was just called is heading for the same handful of rows, so they stand in a line in the aisle while one person at a time lifts a bag. The rows in front of them are empty and useless. A random queue spreads passengers along the cabin by accident and ends up faster.

Use the Zones setting to see whether more zones help (they mostly do not) and the door plan to see what happens when back-to-front meets an aft door: the rear passengers then sit down right beside the doorway and block everyone behind them. Racing it against Front-to-Back and Rotating Block shows how much of the slowness is the zone idea itself and how much is the direction.

What this simulator does

Boarding a full aircraft takes on the order of tens of minutes, and the order in which passengers are called changes that more than anything the crew can do once people are aboard. This is an interactive airplane boarding simulator: pick a cabin, pick a boarding method, and watch every passenger walk in, stow a bag, squeeze past a seated neighbour and sit down, one simulated second at a time.

You can race up to eleven boarding methods side by side on identical passengers, including back-to-front zones, front-to-back, rotating blocks, WILMA (window, middle, aisle), reverse pyramid, the Steffen method, open seating, a realistic airline group order, and a custom rule you build yourself. Thirteen real cabin layouts are included, from a 72-seat ATR 72 turboprop to a 489-seat Airbus A380, along with single and multiple boarding doors, carry-on luggage load, families travelling together, priority boarding and passengers who ignore their group call.

Questions it can answer

Boarding methods and aircraft

Boarding questions answered

Deplaning, your own seat, and stress tests

The simulator also runs in reverse. Switch to Deplaning and everybody starts seated: compare row-by-row politeness with a free-for-all, aisle seats first, or alternate rows, and see that in this model the door onto the jet bridge, not the aisle, limits how fast a full cabin empties. My seat takes a seat number and tells you, for every strategy, when you would be called, how long you would stand in the aisle and when you would sit down. Sweep a setting varies occupancy, luggage, families or the share of passengers boarding out of turn across their whole range and charts where the ranking flips. Any race can be recorded as a video with the strategy names and clock captioned, and any result can be shared as a challenge link that dares the recipient to beat your time on the identical flight.

Every run is deterministic: the same seed and settings always produce the same passengers with the same bags and seats, so a difference in the result comes from the queue order alone. The full user guide explains every metric, the mathematics behind each method, and the assumptions the model makes.

This is an educational model rather than an airline operations tool. Published boarding research supports several of the broad patterns it reproduces; the exact times are outputs of this simulation.

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Efficiency
Boarding time 0:00

Score: 100 = as fast as the faster of the Steffen and Cincin orderings on this exact flight · 50 = one seeded random queue · below 50 = slower than that queue.

Rate-
Aisle interf.-
Squeeze-bys-
Time lost waiting-
Max queue-

Where do I fit in?

Type your seat on this flight and see when you are called, how long you stand in the aisle and when you actually sit down, under every strategy. Same aircraft, same passengers, same seed as the cabin behind this window.

Sweep one setting

Hold everything else fixed, vary one setting across its range and run every point instantly. This is where you find out how robust a ranking is, and at what point back-to-front stops losing.

How it works

Every run is seeded: the same seed and settings always produce identical passengers, bags and seats, so a strategy race changes nothing but the order. (Open Seating is the exception: it is a boarding policy, and it reassigns seats at the door by design.) One simulation tick equals one simulated second.

Inspired by published research on aircraft boarding, including Jason H. Steffen’s optimised boarding model and later experimental comparisons. This is an educational simulation. Results depend on the chosen assumptions.

Open the full user guide