- Window
- Middle
- Aisle
- Seated
- Blocked
- At gate
- Priority
- Travel party
Which boarding method gets everyone seated fastest?
No assigned seats: each passenger takes the best seat still free when they step aboard. Early boarders grab windows and aisles near the door, later ones walk further and take what is left.
Score: 100 = as fast as the faster of the Steffen and Cincin orderings on this flight and seed · 50 = one seeded random queue · below 50 = slower than that queue.
Open seating is a boarding policy rather than a boarding order, and it is the one strategy in this simulator that does not use the seat assignments from the seed. Each passenger chooses at the door: a window or aisle seat close to the entrance if one is free, otherwise the nearest acceptable seat, with a strong preference for sitting next to the rest of their party. The result fills from the door backwards, which is efficient early and congested late.
The interesting comparison is with a random assigned queue on the same aircraft. Open seating avoids some seat interference because people avoid middle seats until forced, but it pushes the last passengers to the back of the cabin through a full aisle. Southwest's move to assigned seating on flights from January 2026 makes this a historical simulation as well as a live one.
Boarding a full aircraft takes on the order of tens of minutes, and the order in which passengers are called changes that more than anything the crew can do once people are aboard. This is an interactive airplane boarding simulator: pick a cabin, pick a boarding method, and watch every passenger walk in, stow a bag, squeeze past a seated neighbour and sit down, one simulated second at a time.
You can race up to eleven boarding methods side by side on identical passengers, including back-to-front zones, front-to-back, rotating blocks, WILMA (window, middle, aisle), reverse pyramid, the Steffen method, open seating, a realistic airline group order, and a custom rule you build yourself. Thirteen real cabin layouts are included, from a 72-seat ATR 72 turboprop to a 489-seat Airbus A380, along with single and multiple boarding doors, carry-on luggage load, families travelling together, priority boarding and passengers who ignore their group call.
The simulator also runs in reverse. Switch to Deplaning and everybody starts seated: compare row-by-row politeness with a free-for-all, aisle seats first, or alternate rows, and see that in this model the door onto the jet bridge, not the aisle, limits how fast a full cabin empties. My seat takes a seat number and tells you, for every strategy, when you would be called, how long you would stand in the aisle and when you would sit down. Sweep a setting varies occupancy, luggage, families or the share of passengers boarding out of turn across their whole range and charts where the ranking flips. Any race can be recorded as a video with the strategy names and clock captioned, and any result can be shared as a challenge link that dares the recipient to beat your time on the identical flight.
Every run is deterministic: the same seed and settings always produce the same passengers with the same bags and seats, so a difference in the result comes from the queue order alone. The full user guide explains every metric, the mathematics behind each method, and the assumptions the model makes.
This is an educational model rather than an airline operations tool. Published boarding research supports several of the broad patterns it reproduces; the exact times are outputs of this simulation.