Airplane Boarding

Which boarding method gets everyone seated fastest?

Random boarding, simulated

One shuffled line, no groups, no calls. It is the baseline every strategy in this simulator is scored against, and it beats back-to-front more often than not.

Press Start to race the selected strategies. The faster of the Steffen and Cincin orderings is the benchmark every run is scored against; strategies and settings live in . Space = start / pause

Challenge scenarios pick a scenario, bet on a strategy, race to find out

Achievements

Random boarding, simulated

A random queue has a property that zone boarding destroys: at any moment the people in the aisle are scattered along the whole cabin. That means several of them can stow bags at the same time. Its weakness is seat interference, because aisle passengers often sit before the window passenger in the same row arrives. On balance the spread wins, which is why the score here anchors 50 on a random queue and anything below it means the strategy is actively making things worse.

Randomness also has a practical advantage no structured order can offer: it needs no announcements, no group numbers and no compliance. The Board out of turn setting shows how quickly a clever order degrades toward random when passengers ignore their calls.

What this simulator does

Boarding a full aircraft takes on the order of tens of minutes, and the order in which passengers are called changes that more than anything the crew can do once people are aboard. This is an interactive airplane boarding simulator: pick a cabin, pick a boarding method, and watch every passenger walk in, stow a bag, squeeze past a seated neighbour and sit down, one simulated second at a time.

You can race up to eleven boarding methods side by side on identical passengers, including back-to-front zones, front-to-back, rotating blocks, WILMA (window, middle, aisle), reverse pyramid, the Steffen method, open seating, a realistic airline group order, and a custom rule you build yourself. Thirteen real cabin layouts are included, from a 72-seat ATR 72 turboprop to a 489-seat Airbus A380, along with single and multiple boarding doors, carry-on luggage load, families travelling together, priority boarding and passengers who ignore their group call.

Questions it can answer

Boarding methods and aircraft

Boarding questions answered

Deplaning, your own seat, and stress tests

The simulator also runs in reverse. Switch to Deplaning and everybody starts seated: compare row-by-row politeness with a free-for-all, aisle seats first, or alternate rows, and see that in this model the door onto the jet bridge, not the aisle, limits how fast a full cabin empties. My seat takes a seat number and tells you, for every strategy, when you would be called, how long you would stand in the aisle and when you would sit down. Sweep a setting varies occupancy, luggage, families or the share of passengers boarding out of turn across their whole range and charts where the ranking flips. Any race can be recorded as a video with the strategy names and clock captioned, and any result can be shared as a challenge link that dares the recipient to beat your time on the identical flight.

Every run is deterministic: the same seed and settings always produce the same passengers with the same bags and seats, so a difference in the result comes from the queue order alone. The full user guide explains every metric, the mathematics behind each method, and the assumptions the model makes.

This is an educational model rather than an airline operations tool. Published boarding research supports several of the broad patterns it reproduces; the exact times are outputs of this simulation.

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Efficiency
Boarding time 0:00

Score: 100 = as fast as the faster of the Steffen and Cincin orderings on this exact flight · 50 = one seeded random queue · below 50 = slower than that queue.

Rate-
Aisle interf.-
Squeeze-bys-
Time lost waiting-
Max queue-

Where do I fit in?

Type your seat on this flight and see when you are called, how long you stand in the aisle and when you actually sit down, under every strategy. Same aircraft, same passengers, same seed as the cabin behind this window.

Sweep one setting

Hold everything else fixed, vary one setting across its range and run every point instantly. This is where you find out how robust a ranking is, and at what point back-to-front stops losing.

How it works

Every run is seeded: the same seed and settings always produce identical passengers, bags and seats, so a strategy race changes nothing but the order. (Open Seating is the exception: it is a boarding policy, and it reassigns seats at the door by design.) One simulation tick equals one simulated second.

Inspired by published research on aircraft boarding, including Jason H. Steffen’s optimised boarding model and later experimental comparisons. This is an educational simulation. Results depend on the chosen assumptions.

Open the full user guide